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 Quest Guide Gunz

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fredytox
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MensajeTema: Quest Guide Gunz   Vie Ago 07, 2009 1:51 am

I. Intro..................[Intro1]
II. The Bestiary.......[Best1]
III. Items...............[Item1]
IV. Quests..............[Quest1]
.....A. Weapons.......[Wep01]
V. Random Tips.......[Tip1]
VI. Conclusion.........[End1]




Introduction [Intro1]
This is the Very Quest Guide written by yours truly. I'm writing this
guide because I haven't seen any others written that were very helpful
or in depth as I am hoping this one will be. My desire is that through
this guide you will gain the necessary [and probably some unecessary]
information for battling in quest mode against the various masses of
monsters who try their best to gang rape you as cheaply as possible.
^^;;

Even though much information is available about unreleased monsters,
this guide will only list information on the quest items, monsters, and
levels already released in the North America [ijji] version of GunZ. I
will keep adding more monster info as MAIET updates quest mode.

btw if you have images disabled for whatever reason, this guide is liek... 10% images. so yeah....


The Bestiary [Best1]

There are currently 2 areas in quest mode: Mansion and Dungeon. Either
area can be played on 5 different levels of diffulty depending on your
character's level and what items you sacrifice. The higher the level of
quest you play, the faster, smarter, and stronger these monsters become.

Reading the stats:

Name: Name of the monster
Grade: This is just a rank given to monsters. An easy way of organizing them on difficulty.
Max HP: Max health of the monster
Max AP: Max armor of the monster
Attacks: This is either a melee attack, weapon, or a special technique
the monster uses. The damage the attacks inflict is included, but i am
not sure how much more damage the monsters hit [if at all] as the quest
level increases. im still working on this...
Drops: Health, armor, ammo clips, and items the monsters drop and the
chances of each being dropped. The drops of bosses vary depending on
the quest level [QL0, QL1, QL2, etc.]

Quest level requirements:

lvl 0: Character must be below lvl 5
lvl 1: Character must be lvl 5+
lvl 2: Character must be lvl 13+, torn page 13
lvl 3: Character must be lvl 25+, torn page 25
lvl 4: Character must be lvl 41+, torn page 41
lvl 5: Character must be lvl 65+, torn page 65






Name: Soldier Goblin
Grade: Regular
Max HP: 30
Max AP: 50
Attacks: Goblin Dagger [dmg: 20]
Drops: HP+ [20%], AP+ [20%], Ammo+ [20%], Raw Meat [5%]
Appears: QL[0-5]


Name: Goblin Gunner
Grade: Regular
Max HP: 30
Max AP: 30
Attacks: Goblin Rifle [dmg: 15]
Drops: HP+ [20%], AP+ [20%], Ammo+ [30%], Seasoned Meat [5%]
Appears: QL[0-5]


Name: Goblin Wizard
Grade: Veteran
Max HP: 40
Max AP: 40
Attacks: Massive Swing [dmg: 30], Lesser Healing [dmg: 0, slightly heals surrounding allies]
Drops: HP+ [20%], AP+ [20%], Ammo+ [20%], Steak [5%]
Appears: QL[1-5]


Name: General Goblin
Grade: Veteran
Max HP: 50
Max AP: 100
Attacks: Goblin Mace [dmg: 30]
Drops: HP+ [20%], AP+ [20%], Ammo+ [30%], Goblin Doll [3%], Goblin's Skull [3%]
Appears: QL[2-5]


Name: Elder Goblin
Grade: Elite
Max HP: 200
Max AP: 100
Attacks: Goblin Wand [dmg: 30], Fire Missle [dmg: 50], Slow [dmg: 0, slows your character down greatly for 7 seconds]
Drops: HP+ [20%], AP+ [20%], Ammo+ [20%], Crimson Necklace [3%],
Appears: QL[3-5]


Name: Goblin King
Grade: Boss
Max HP: 7000
Max AP: 7000
Attacks: Goblin Great Hammer [dmg: 50], Massive Swing [dmg: 100], Goblin King's Fire Missile [dmg:80 ]
Drops: QL0: Goblin King's Skull [50%], Goblin King's Axe [50%];
QL[1-5]: Goblin King's Skull [20%], Goblin King's Axe [20%], Torn Page
65 [15%], Goblin Hat [male/female] [15%], Goblin King's Rocket [15%]
Item Combination: Goblin Skull + Crimson Necklace





Name: Skeleton
Grade: Regular
Max HP: 50
Max AP: 50
Attacks: Skeleton Sword [dmg: 15]
Drops: HP+ [20%], AP+ [20%], Ammo+ [20%], Small Skull [5%]
Appears: QL[0-5]


Name: Skeleton Mage
Grade: Regular
Max HP: 40
Max AP: 40
Attacks: Melee attack [dmg: 20], Magic Arrow [dmg: 15], Magic Fire [dmg: 8]
Drops: HP+ [20%], AP+ [20%], Ammo+ [30%], Small Skull [5%]
Appears: QL[0-5]


Name: General Skeleton
Grade: Veteran
Max HP: 80
Max AP: 100
Attacks: Skeleton Sword [dmg: 30]
Drops: HP+ [20%], AP+ [20%], Ammo+ [30%], Skeleton Doll [3%]
Appears: QL[2-5]


Name: Giant Skeleton
Grade: Elite
Max HP: 200
Max AP: 100
Attacks: Giant Skeleton Sword [dmg: 40], Earthquake Cut [dmg:20 (if sword also hits: 60?)]
Drops: HP+ [20%], AP+ [20%], Ammo+ [30%], Large Skull [3%]
Appears: QL[2-5]


Name: Cursed Corpse
Grade: Elite
Max HP: 200
Max AP: 100
Attacks: Melee attack [dmg:30], Stun [dmg: 0, stuns for 3 seconds], Lightning Strike [dmg: 20], Lightning Break [dmg: 30]
Drops: HP+ [20%], AP+ [20%], Ammo+ [20%], Mysterious Skull [3%]
Appears: QL[3-5]
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MensajeTema: Re: Quest Guide Gunz   Vie Ago 07, 2009 1:55 am


Name: Superion The Tainted
Grade: Boss
Max HP: 6000
Max AP: 7000
Attacks: Demon Bringer [dmg: 50], Flamecast Slash [dmg: 40], Seismic Shock [dmg: 50], Flamecast Slash 2 [dmg: 30]
Drops: QL0: Superion Sword [100%]; QL[1-5]: Superion Sword
[20%], Enormously Huge Skull [20%], Torn Page 65 [15%], Demon Hand
[male/female] [15%], Demon Bringer [15%]
Item Combination: Skeleton Doll + Large Skull


Name: Aneramon the Wicked
Grade: Boss
Max HP: 6000
Max AP: 7000
Attacks: Lightning Storm [Dmg: 30], Spheric Volt [Dmg: 30], Unholy Aura [Dmg: 20]
Drops: QL0: Aneramon's Sword [100%]; QL[1-5]: Aneramon's Sword
[20%], Devil's Dictionary [20%], Torn Page 65 [15%], Leather Wrap Shoes
[male/female] [15%], Odd Gun x2 [15%]
Item Combination: Skeleton Doll + Mysterious Skull


Name: Richie
Grade: Regular
Max HP: 40
Max AP: 0
Attacks: Flaming Inferno [Dmg: 10]
Drops: Ammo+ [60%]
Appears: QL[5], Lich Boss Quest


Name: Lich
Grade: Boss
Max HP: 7000
Max AP: 7000
Attacks: Devil's Arrow [Dmg: 40], Dante's Breath [Dmg: 30], Lava Dump [Dmg: 50]
Drops: QL0: Lich's Tail [100%]; QL[1-5]: Lich's Tail [40%], Torn
Page 65 [15%], Dark Lord Trousers [male/female] [15%], Wings of
Catastrophe [15%]
Item Combination: Enormously Huge Skull + Devil's Dictionary
Items [Item1]

it pains me to take away anything from this guide, but in order to fit
all the monster pictures into the bestiary [only 10 linked pictures
allowed per post] im going to have to take out the item pictures. they
really arent necessary and i only added them because i had the time to.
it's either that or no sweet screenshots of the kobolds or palmpoa.. XD


Raw Meat
Description: Raw meat of an unknown animal. It seemed to have been used as food.
Use: none

Seasoned Meat
Description: Cooked seasoned meat. Looks very delicious.
Use: none[/color]

Steak
Description: Very delicious looking steak. It must have been the Goblin's favorite.
Use: none

Goblin Skull
Description: This unique item was found in a Goblin's cave. An inscription on the back reads "Fight for a new world."
Use: Combined with Crimson Necklace to fight the Goblin King.

Goblin Doll
Description: A Goblin Doll, seems goblins like playing with dolls...
Use: none

Crimson Necklace
Description: A necklace worn by the trial chief of Goblin. It is highly doubtful whether humans can wear it.
Use: Combined with Goblin Skull to fight the Goblin King.

Goblin King's Skull
Description: Skull of the Goblin King.
Use: none

Goblin King's Axe
Description: Frightening axe used by Goblin King. It is pity that it cannot be used by men.
Use: none

Goblin Hat [equippable]
Description: A silly looking hat which resembles a goblin's face. It
does not have great defensive attributes, but it is fun to wear.
Stats: Required level-[15] ; Max Weight-[+2]

Goblin King's Rocket [equippable]
Description: A rocket which was discovered from a Goblin King's dead body. The design is very unique.
Stats: Required level-[23] ; Weight-[30] ; Delay-[1100] ; Damage-[45] ; Magazine-[4] Max Bullet-[16]

Small Skull
Description: Mysterious Skull. It looks like it is a skull of a bird.
Use: none

Skeleton Doll
Description:
Use: Combined with Large Skull to fight Superion the Tainted, or combined with Mysterious Skull to fight Anameron the Wicked.

Large Skull
Description: Mysterious Skull. Not identified, the owner of the skull seems to have had a big head.
Use: Combined with the Skeleton Doll to fight Superion the Tainted.

Mysterious Skull
Description: Mysterious skull whose usage is not identified.
Use: combined with Skeleton Doll to fight Anameron the Wicked.

Superion Sword
Description: Frightening sword used by Giant Skeleton. It is pity that it cannot be used by men.
Use: none

Enormously Huge Skull
Description: It looks like bones of a man. However, the size is equivalent to that of a dinosaur.
Use: Combined with Devil's Dictionary to fight Lich

Demon Hand [equippable]
Description: A glove with an unknown dark force. It feels a lot heavier than it looks.
Stats: Required level-[15] ; Weight-[6] ; HP-[3] AP-[12]

Demon Bringer [equippable]
Description: A sword which was taken from the Giant Skeleton. It is extremely strong, but also cursed.
Stats: Required level-[22] ; Weight-[12] ; Delay-[350] ; Damage-[20] ; HP-[ -5] AP-[ -5]

Devil's Dictionary
Description: Dictionary that is full of strange contents.
Use: Combined with Enormously Huge Bone to fight Lich

Aneramon's Sword
Description: The Curse Sword that was stuck in Aneramon's heart. It appears dangerous to touch.
Use: None

Leather Wrap Shoes [equippable]
Description: Defense of Leather Wrap Shoes was highly improved by the leather which is firmly wrapped around.
Stats: Required level-[20] ; Weight-[5] ; HP-[6] AP-[8]

Odd Gun x2 [equippable]
Description: Odd Gun is a very strange gun which is made from various
animals' bones and flesh. How the gun operates is still a mystery.
Stats: Required level-[25] ; Weight-[15] ; Delay-[400] ; Damage-[47] ; Magazine-[5] Max Bullet-[40]

Lich's Tail
Description: The tail that Lich uses to attack. It is very sharp and flexible like a whip.
Use: None

Dark Lord Trousers [equippable]
Description: This unique item is Dark Lord's precious clothing which reveals her evil senses and identity.
Stats: Required level-[20] ; Weight-[16] ; HP-[3] AP-[25]

Wings of Catastrophe [equippable]
Description: Wings of Catastrophe is a Kodachi that was modeled on
wings and tail of Lich. It has been said that a part of Lich's body was
used to create the weapon.
Stats:Required level-[25] ; Weight-[16] ; Delay-[290] ; Damage-[17]
Quests [Quest1]
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MensajeTema: Re: Quest Guide Gunz   Vie Ago 07, 2009 1:55 am

This [VERY IMCOMPLETE] section is mainly information about what
monsters spawn for every level of each quest, but im hoping to one day
make it a complete walkthrough with hints and such for every section.
Certainly more to come though... ^_^

basically how quest seems to work [ty to Felix_D for confirming my
suspicions] is that you may play random levels during quest, but you
will always play the same number of each type of monster. example:
sector 3 of Q1 [quest level 1] will always have 19 Soldier Goblins and
7 Goblin Gunners no matter if you fought them in the Hall or at Garden.



Quest Level 0
Total Experience Given: 200
Total Bounty Given: 25
Section 1: Soldier Goblin x20,
Section 2: Soldier Goblin x18, Goblin Gunner x2
Section 3: Soldier Goblin x15, Goblin Gunner x5

Quest Level 1
Total Experience Given: 500
Total Bounty Given: 50
Section 1: Soldier Goblin x26,
Section 2: Soldier Goblin x23, Goblin Gunner x3
Section 3: Soldier Goblin x19, Goblin Gunner x7
Section 4: Soldier Goblin x19, Goblin Gunner x6, Goblin Wizard x1

Quest Level 2
Total Experience Given: 1600
Total Bounty Given: 120
Section 1:
Section 2:
Section 3:
Section 4:
Section 5:

Quest Level 3
Total Experience Given: 3200
Total Bounty Given: 250
Section 1:
Section 2:
Section 3:
Section 4:
Section 5:

Quest Level 4
Total Experience Given: 6400
Total Bounty Given: 500
Section 1:
Section 2:
Section 3:
Section 4:
Section 5:

Quest Level 5
Total Experience Given: 12800
Total Bounty Given: 1200
Section 1:
Section 2:
Section 3:
Section 4:
Section 5:

Quest Goblin King
Total Experience Given: 10000
Total Bounty Given: 1000
Section 1:
Section 2:
Section 3:
Section 4:
Strategy: Basically focus on Goblin Gunners and Shamans. then
direct all fire at the Goblin King. you shouldnt have too much trouble
with the Goblin Soldiers or the Goblin Generals.




Quest Level 0
Total Experience Given: 200
Total Bounty Given: 25
Section 1: Skeleton x20, 120exp, 15bp
Section 2: Skeleton x15, Skeleton Mage x2,
Section 3: Skeleton x11, Skeleton Mage x9,

Quest Level 1
Total Experience Given: 500
Total Bounty Given: 50
Section 1:
Section 2:
Section 3:
Section 4:
Section 5:

Quest Level 2
Total Experience Given: 1600
Total Bounty Given: 120
Section 1:
Section 2:
Section 3:
Section 4:
Section 5:

Quest Level 3
Total Experience Given: 3200
Total Bounty Given: 250
Section 1:
Section 2:
Section 3:
Section 4:
Section 5:

Quest Level 4
Total Experience Given: 6400
Total Bounty Given: 500
Section 1:
Section 2:
Section 3:
Section 4:
Section 5:

Quest Level 5
Total Experience Given: 12800
Total Bounty Given: 1200
Section 1:
Section 2:
Section 3:
Section 4:
Section 5:

Quest Superion The Tainted
Total Experience Given: 10000
Total Bounty Given: 1000
Section 1:
Section 2:
Section 3:
Section 4:
Strategy: Since the monsters spawn to complete a certain fixed
number, and the type of monster that get respawned is random, kill the
mages and the captain. Now let the slow skeletons live so you can focus
on the boss-- A MG can be very useful. Be evasive, hide behind the
pillars, and good luck. ~ Selsek

Quest Aneramon the Wicked
Total Experience Given: 10000
Total Bounty Given: 1000
Section 1:
Section 2:
Section 3:
Section 4:

Quest Lich
Total Experience Given: 12000
Total Bounty Given: 1000
Section 1:
Section 2:
Section 3:
Section 4:

Random Tips [Tip1]

>>Just any "wisdom" me or anyone else has to offer. This means
feel free to post something you think everyone should know [about
quest]. If you have something that you want added, try to mark it in
some way [colored/bold text] so I can see it easier. also, if i see
similar tips i probably wont add the second one



•Do not let yourself get cornered, otherwise you're pretty much screwed.

•Its a good idea to unequip that elemental or grenades and carry some health packs instead.

•Flip monsters that can be flipped, then they can't attack back. Also
make sure you don't try to flip monster that can't be flipped.

•K-styling isn't bad in quest mode, but playing like those laggers in DMs [walk, roll, 'n spray] is going to be more effective.

•I find it easier to get chest in Mansion when you get them all in one group and butterfly them all. ~ Jes†er

•Destroy all ranged enemies first, then if you run out of ammo you can
wall hang in front of enemys to distract them while your partner(s)
finish the job ~ Captain_Vyse_S

•In the third or fourth stage (the confined, cave-esque one with huge
boulders scattered around...). The game started and I floated up (usual
glitch). However, I STAYED up and could shoot. If this happens, you can
actually move around, much like in the old snow town glitch. ~ Mac2492

•in the stairway map of dungeon quest, circle around the staircase
clockwise (at the end of the map where the portal appears), or around
the pillars (the middle of the cave map) while shooting the
wraiths/skeleton mages. This will help to evade all the arrows that the
mages shoot as well as the melee attackers (skeleton and skeleton
knight/general skeleton). ~ Blue Dragon-sy

•don't ever tumble/dash straight towards the ranged attackers
(wraith/goblin gunner), tumble/dash at a 45 degrees so that they won't
hit you as much. ~ Blue Dragon-sy

•you can finish large amounts of skeletons/goblins quickly by gathering
them together in a mob, then flip and do normal attack with sword. ~ Felix_D

•When getting ammo, to not waste it, wait untill your gun has either a
full clip or empty so you need to reload. If you shoot 2 revolver shots
and have 4 left, if you get an ammo it'll only give you 2 bullets. Jes†er

•For dungeon level 1+ questing, use revolvers solely on ranged, as this is a 2 hit KO each, no matter what level the rev ~ coldfx

•when fighting the bosses, only kill as many normal enemies as required
for the level [check with "tab"] then focus all attacks on the boss.
note: Kill the shamans against goblin king, if you don't you might end
up being slowed down non-stop, VERY annoying especially when last alive
in the team and you need ammo ~ Choujin/Nayruu/Esprite

•One guy should bfly trap Superion The Tainted, he will flinch and it makes the job easier for the 3 other sprayers.

•Dagger is the best to trap circle large mobs of enemies, you just need
to know what to look out for, for certain enemies (ie: healer goblins
will stun you if you're not careful, the heavy warriors (as I call
them) can only be "stunned" by dagger if you hit from behind, or
they'll still attack you, etc)
+Dagger is low weight too, so you can carry heavier weapons, have more hp/ap, or even more meds/nades! ~ Esprite

•Charge your Windscar's element, and hit a boss. Flip him. He'll be stuck ~ falcon
<blockquote> Weapons</blockquote>[Wep01]

This is the weapons section for rating each type of gun and eventually
a list of the popular weapon combos. They are rated according to how
much I would recommend them. I tested everything myself, so this is
just my experience when using them.

Guns

Pistols (*** ) [mid range]- Not a bad weapon choice as
long as you know when to use it-- use short bursts at mid range to take
out either melee or ranged. Sniping is also a possibility, but not
nearly as effective as revs.

Revolvers (**** ) [long range]- Good armor-piercing damage. Excellent for taking out all ranged types of monsters.

SMGs (*** ) [close range]- Good for taking out groups of
melee charging at you at close range. At mid range you still do some
damage, but you begin to miss.

Rifles (*****) [long range]- Decent damage and very good at taking down all enemies from very long ranges.

Shotguns (* ) [close range]- not recommended. limited ammo
+ the pellets spread very quickly. most pbs will not single-hit kill
most enemies, so prepare to run out of ammo pretty fast.

Rocket Launchers (** ) [close to mid range]- Good splash
damage with the Walcom series, but ammo is even more limited than the
shotgun. long range only against immobile targets. Understand this is
not a horrible weapon for quest, but it is difficult to manage.

MGs (*****) [close to mid range]- High damage + huge ammo
capacity per clip. You should almost never have to use reload when
using this gun correctly. When fallen monsters drop ammo, always make
sure the MG is full before refilling any other weapon type.
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